Server Information



AWESOME FEATURES

Ragnarok Online Re: Load is a free-to-play ragnarok online private server that seeks out to bring you the best and most up-to-date features from Renewal while keeping the Original Classic gameplay experience possible.

Here you can truly enjoy a multitude of Seasonal and Daily Events and New Items. We also provide fully functional Navigation System, Mailing System, Costume System, MVP Rankings, Daily Login Rewards and much more. We have something for everyone so take the chance and forge your own unique unforgerttable adventure with us today!



REFER TO THE TABLE BELOW FOR AN OVERVIEW OF OUR SERVER

Server Rates Other Info
Weekdays EXP Rate: 5x Server Type: Revo-Classic
Weekends EXP Rate: 7x Episode: Custom Release
Weekdays Item Drop Rate: 3x Kick-Start Classes: 2-1 Jobs Only
Weekend Item Drop Rate: 4x Drop Rate Algorithm: Classic
Weekdays Card Drop Rate: 3x Exp Rate Algorithm: Classic
Weekend Card Drop Rate: 4x Aspd & Stats Calculation: Renewal
Weekdays Equip Drop Rate: 3x Cast time Calculation: Renewal
Weekend Equip Drop Rate: 4x Types of Casting Time: Variable Casting Time
Fixed Casting Time
MVP Item Drop Rate: 1x Damage Calculation: Renewal
MVP Equip Drop Rate: 1x Game Protection: Gepard Shield 3.0
MVP Card Drop: Disabled Main Server Location:
Connection Tunnel 1:
Connection Tunnel 2:
Singapore, SEA
Los Angeles, USA
Frankfurt, EU
Contact Us: Facebook Multiple Clients: Disabled
Talk with Us: Discord Auto Trade: Disabled


DIVING DEEP INTO OUR SERVER


Balance

The most obvious difference between Renewal and Revo-Classic is it’s absence of Third Jobs. But Revo-Classic keeps Renewal mechanics and make a good cocktail with Classic settings. Bye-bye imbalance!


Party

Revo-Classic can make you some new friends, because playing in parties is more fun (and easier to level), than alone, because solo adventure is not easy.


Cards

No more one weapon with 4 cards for the rest of the game. Because damage is affected not only by the cards, but also by the stats of the weapon itself, so you will need to find more powerful weapons to maximize damage.


Leveling

It’s all about math! Leveling is a bit harder, but more interesting and you can make your character more fine tuned.


Instant cast

Oh-ho-ho, Instant Cast does not belong here. Now you don’t need to be Neo to dodge someone attacks!


Stats

  • STR: For melee weapons, Points in STR increases StatusATK, and also increases weight limit.
  • AGI: Points in AGI increases Flee, SoftDEF and ASPD
  • VIT: Points in VIT increases MaxHP, HP Healing effectiveness, SoftDEF and resistance to some effects.
  • INT: Points in INT increase StatusMATK, MaxSP, SP Healing Item effectiveness, SoftMDEF and reduce Variable Casting Time(but not Fixed Cast Time).
  • DEX: Points in DEX increases StatusATK Also DEX adds HIT, decreases cast time, and increases ASPD. points in DEX adds StatusMATK and SoftMDEF.
  • LUK: Points in LUK adds Critical Hit Rate, as well as resistance to some status effects. Every points in LUK adds StatusATK, StatusMATK, and HIT. Points in LUK also adds Flee, Perfect Dodge and Anti-Critical Rate.

Sub Stats

Secondary stats, that depends on primary stats, gears and skills


ATK

ATK is the result of STR, DEX and LUK which is divided to StatusATK and WeaponATK(StatuATK x2). Their amount is total damage. Also you can increase WeaponATK by cards(not the StatusATK). So instead of putting 4 cards in one poor weapon you need to get better Weapon and your precious cards in it.


MATK

As with ATK, Magical Attack Power(MATK) is also divided into two, StatusMATK and WeaponMATK. In MATK's case, WeaponMATK influence more to the final damage than StatusMATK, so let’s find a legendary staff!


DEF & MDEF

DEF and MDEF are values that reduces incoming damage. There are 2 types of defense:

  • SoftDEF: comes from AGI and VIT and reduces physical damage by a flat amount. VIT is the main factor.
  • HardDEF: is the total of equipment defense, including upgrades to reduce incoming physical damage by percentage.

  • SoftMDEF: comes from INT and VIT and reduces damage by flat amount. INT is the main Factor.
  • HardMDEF: is the total of equipment magical defense to reduce incoming magical damage by percentage.

HIT

Your physical attacks depends on Hit Rate. You can increase HIT by DEX and LUK, but DEX is the main factor


FLEE

Flee is a stat that is responsible for the Dodging. There are two types: Flee and Perfect dodge

  • Flee is the avoidance of physical attacks (excluding critical hits).
  • Perfect dodge use to avoid physical attacks (including critical hits).

CRITICAL

Critical is the result of every points of given into LUK, it also ignores Flee but not Perfect Dodge. Critical damage can be reduced by the targets defense also Critical damage is 140% only and can Double Attack.


ASPD

Attack Speed is the hit per second rating. It depends on the player's class, equipped Weapon Type, Speed Modifiers, AGI and DEX. ASPD increases hits/second increases exponentially the higher the AGI stat of a player.


CAST TIME

Cast time is the time needed to completely activate a skill. Which is the combination of Variable Casting Time and Fixed Casting Time

  • Variable Cast Time: Can be reduced by INT and DEX.
  • Fixed Cast Time: Can only be reduced by equipments.

SKILL DELAY & COOLDOWN

Skill Delay is the time needed to cast another skill. Delay is divided into two:

  • Cast Delay: is the time needed to cast another skill, and affects all skills (global cool down).
  • Cooldown: is the time needed to cast the same skill (doesn't affect other skills, skill specific cool down).


PLAYER SKILLS BALANCING


Wizard

We all know that Renewal Nerfed wizards so hard that they looked like a kid in the eyes of other classes well guess what, we made some changes to this class by increasing it's damage output a little bit to match what pre-renewal wizards damage should be. Lowered fixed cast times also of its three signature skills SG, MS, LOV by 2 seconds which gives us now 6.6 seconds casting time instead of the default 8.6 seconds.


Hunter

Blast Mine, Land Mine and Claymore traps have now a 0.7 fixed casting time to balance the damage output it gives. Using these traps also in MVP's will only do 50% of the original damage and 70% of the original damage in normal monsters with the exception of players. Trapper Hunters will still do full damage in PVP or GVG.


Assassin

Critical attacks can now double attack, Critical damage nerfed from bypass defense to increase damage only by 140% to balance it out.


Knight

To make stats calculation more realistic, Two-Hand quicken will only give 1 ASPD on a 1 AGI knight, as the AGI stat increases the bonus of ASPD increase will increase as well.


Blacksmith

  • To make stats calculation more realistic, Adrenaline Rush will only give 1 ASPD on a 1 AGI blacksmith, as the AGI stat increases the bonus of ASPD increase will increase as well.
  • Removed Greed Skill to give way for @arealoot command which will be implemented on a later date.


ECONOMY RELATED


Items

Farmable items drop rate will be fixed in x1 instead of x3. This is to ensure that the economy stays healthy in the long run and doesn't face sudden inflation.

  • Stiletto
  • Royal Jelly
  • Undershirt
  • Piece of Cake
  • Pearl
  • Zircon
  • Sapphire
  • Opal
  • Topaz
  • Ruby
  • Emerald
  • Cheese
  • Witherless Rose
  • Flail


PLAYER VERSUS MONSTER


MVP HUNTING

Boss Monsters were slightly improved to make boss hunting much more rewarding. Implemented different types of "Fragments" that only boss monsters will drop at a rate of 3%. These fragments will be used at certain npc's to improve the "UNIQUE" items that only boss monsters drop, example safety ring, fortune sword, light epsilon etc...



PLAYER COMMANDS



kafra1
@RATES

With this command, players can easily see the server base, job experience and item drop rates on the fly. A perfect companion for players who are always checking the server rates. 😍

kafra5
@MONSTERINFO

Wanna know the full information on the monster that you wanna see? Type this command in game thru your chat box and see the magic happen! 😋

kafra3
@WHEREIS

All map spawns of any monsters you want to hunt or farm will display on your chat box with this command. No more troubling times for players wondering where will they find that monster. 😆

kafra2
@REQUEST

Having trouble in-game, found some bugs that needs to be reported or just want to talk to our amazing Game Masters. This command let's a player whisper to any online Game Masters via the GM whisper system. 😀

kafra6
@LGP (Light Graphics Plugin)

Having trouble with lag due to many effects displayed on your screen? this command replaces the effect of several skills such as Storm Gust, Meteor Storm, Sanctuary and other AoE skills, with effects that are easier for the client and your computer to display. 😈

kafra4
@REFRESH

This command synchronizes a player's position on the client with the information stored on the server, say goodbye to this annoying bug cells happening wether you are farming or participating in a pvp environment. 😎



RE: LOAD STAFF



AGNI
ADMINISTRATOR AGNI

The one responsible for all the brains in the game. Before a project is released to the live server, all the project files must come to his hand first and have a look at it. Rarely shows inside the game because of his workload. Most likely you will find him in the City of Ayothaya staring into the nothingness like a madman.

HELIOS
HIGH GM HELIOS

He's the one responsible for making updates, making changes in the database and starting new scripts on the server. Currently residing in Ayothaya so if you have some questions feel free to look him up there.

AGNI
LOW GM LUNA

Responsible on helping Admin Agni & GM Helios in making updates, changes, scripts and other updates regarding our server. You can find her too in the city of Ayothaya so feel free to talk to her there if you have some inquiries.

TERA
LOW GM TERA

Responsible on helping Admin Agni & GM Helios in making updates, changes, scripts and other updates regarding our server. You can find him too in the city of Ayothaya so feel free to talk to her there if you have some inquiries.

AQUA
EVENT GM AQUA

Responsible for all the events in the game. Starting from mini-games, small events, pvp events up to server wide events. Her tasks are to invent new ideas for events and pass it to Admin Agni, GM Helios, GM Luna, GM Zephyr or GM Tera.

ZEPHYR
LOW GM ZEPHYR

Responsible on helping Admin Agni & GM Helios in making updates, changes, scripts and other updates regarding our server. You can find him too in the city of Ayothaya so feel free to talk to her there if you have some inquiries.

TERA
SUPPORT EIR

Provides support to players on game related queries. Also helps analyzing feedbacks and suggetions from players for game improvements. You can find her too in the city of Ayothaya so feel free to talk to her if you have some inquires.

ZEPHYR
LAW ENFORCER VENTUS

Responsible for keeping the game a healthy environment. Core roles are giving warnings, muting, jailing and lastly banning abusive players who doesn't know how to follow the rules set by the server to make a clean game play environment.

AGNI
LAW ENFORCER EIR

Responsible for keeping the game a healthy environment. Core roles are giving warnings, muting, jailing and lastly banning abusive players who doesn't know how to follow the rules set by the server to make a clean game play environment.

TERA
LAW ENFORCER ODIN

Responsible for keeping the game a healthy environment. Core roles are giving warnings, muting, jailing and lastly banning abusive players who doesn't know how to follow the rules set by the server to make a clean game play environment.